TERA is a game first. A multiplayer 3-D city you can walk into right now, free, in a browser — drive a kart, raid a plant, pull a vault heist with a crew. It is also the first NFT game on Robinhood Chain, and that is not a detail: the six assets its 3,333 Lands are named after are native to this chain and nowhere else. Anywhere else they would be stand-ins.
The city is live and free today. No wallet, no sign-up: open teraworld.xyz/play and you are walking in it, in the same world as everyone else who is in it right now.
It is a 58×58 grid of lots — 3,364 cells, of which 3,333 are mintable Lands and 31 are reserved public ground (parks, the plaza, the billboard). Streets, traffic, karts you can drive, plants you can raid. A Land's position in the city is its position in the collection: Land #1 is a specific corner of a specific block, and it always will be.
Walking, running, driving, shooting, raiding a plant, chat, voice, emotes, your look. Multiplayer, one shared city. Free.
A Land is an ERC-721 token on Robinhood Chain and a real plot in the running city. It carries two traits that never change, both fixed at mint:
One of six. It sets the Land's climate, its colours, the plant that stands on it when it is activated, and which real-world asset it names.
Six tiers. Rarity drives how spectacular the Land looks and how large a share it takes of anything the city pays out.
| Tier | Lands | Share | Target weight |
|---|---|---|---|
| Drift | 1,800 | 54.01% | 55 |
| Moon | 815 | 24.45% | 25 |
| Comet | 416 | 12.48% | 12 |
| Nova | 226 | 6.78% | 6 |
| Pulsar | 68 | 2.04% | 1.8 |
| Singularity | 8 | 0.24% | 0.2 |
The counts are the real ones, counted across all 3,333 Lands, not the target weights rounded. The draw lands close to the weights but not exactly on them, and since every Land's traits are already fixed by its number there is no reason to quote the intention instead of the result. There are eight Singularity Lands.
Traits are fixed and deterministic — there is no randomness held by anyone, and nothing about a Land changes after it is minted. The art, the deed card and the in-world plot all read from one source, so they can never disagree.
Art and metadata are revealed after the mint. The table above is the supply — how many of each tier exist — not a map of which Land is which.
TERA targeted a different chain until September 2026. It moved, and the reason is mechanical rather than preference: TERA's six backing assets are Robinhood Stock Tokens, and those cannot be transferred off Robinhood Chain. Anywhere else, a treasury could only ever have held synthetic stand-ins with no redemption path. Here the assets are native.
| Detail | Value |
|---|---|
| Chain | Robinhood Chain · 4663 (0x1237) |
| Type | Arbitrum Orbit L2 (Nitro) |
| Mainnet since | 1 July 2026 |
Each resource names one real asset, tradeable on Robinhood Chain today. The token addresses are in the open — this table is generated from the same constants the game and the art read from, so the site cannot drift from the code.
| Resource | Ticker | Asset |
|---|---|---|
| Clean Energy | BE | Bloom Energy |
| Silver | SLV | iShares Silver Trust |
| Crude Oil | USO | United States Oil Fund |
| Gold | GLD | SPDR Gold Trust |
| Nuclear | CEG | Constellation Energy |
| Rare Earth | USAR | USA Rare Earth |


Robinhood Stock Tokens are derivative contracts between the holder and Robinhood that track a share price. They are not equity. Holding one gives no shareholder rights and no dividend. TERA is not affiliated with, endorsed by or sponsored by Robinhood or any company named here — their names identify assets, nothing more.
Resources accrue inside a Land over time. Getting them out is the game.
A Land drips 1% of what it holds to its owner every 24 hours, with no action needed. On top of that a Land can be worked twice a day: the owner going first takes up to 10%.
Another player can come and take some. A raider keeps 30% of what they pull, capped at 3% of the Land per raid — so a raid is a dent, not a robbery. After a Land has been looted it is protected for 24 hours, and its owner can still work it for up to 7%.
A Singularity complex is too big to raid alone. A crew takes one together: somebody cuts the power, somebody cracks the vault, somebody hauls the bars out to the karts. Four slots, and anyone can fill the open one.
Heists are designed and not in the game yet, and how the take is split between a crew is not decided. We would rather leave that blank here than print a number we then change.
A Land can be shielded for 3 or 7 days. Shots stop dead at the fence.
| Rule | Value |
|---|---|
| Owner drip | 1% / 24 h |
| Extractions per Land per day | 2 |
| Owner first, maximum | 10% |
| Raider keeps | 30% of the pull |
| Raider cap per raid | 3% of the Land |
| Owner after a loot | 7% |
| Loot protection | 24 h |
| Shield lengths | 3 or 7 days |
An agent is the character who does the extracting. Agents have levels 1–10; a level sets how much of a Land a single agent can pull, from 3% at the base to a hard ceiling of 10% fully upgraded. A holder can field up to 8 of them.
Agents are a separate, far scarcer collection than Land — 999 of them, auctioned after the Land mint. The ceiling is deliberate: an agent is a better agent, never an unbounded one, so a late holder is never priced out of competing.
3,333 Lands. The whitelist comes first, and it is open now at teraworld.xyz/wl.
No date is set. When there is one it is announced on X first, and every page on this site is updated the same day. We would rather say nothing than name a day we then move.
The drop runs on OpenSea Studio as a scheduled whitelist mint, which handles the allowlist and the schedule natively. Land art, traits and allowlist are built and ready.
Stated plainly, because a roadmap that blurs what exists into what is coming is not a roadmap. Everything marked Live you can use today, for free, without a wallet.
| Piece | Status |
|---|---|
| The 3-D city, multiplayer | Live |
| Driving, raiding plants, combat | Live |
| Your look, chat, voice, emotes | Live |
| Land art, traits and deeds | Live |
| Whitelist | Open |
| Land mint — 3,333 | Next |
| On-chain extraction and raids | After the mint |
| Treasury and payouts | After the mint |
| Agent auction — 999 | After the mint |
| Crew heists on Singularity complexes | Designed |
The economy is being built. It is not deployed yet: there is no token, no treasury holding and no payout today, and anyone who tells you otherwise is wrong. We are saying what we are going to do and then shipping it in public — the city went from nothing to a live multiplayer world the same way.
Read this part properly.